![killing floor 2 enemy health bar scrake killing floor 2 enemy health bar scrake](https://i.ytimg.com/vi/Zj6YtmjPo0k/maxresdefault.jpg)
And when I'm on a good team, we coast through like I never was able to do in KF1.Ĭompare KF1 sharp to KF2 sharp. In KF1, I almost never got to the boss on pubs. Really, HoE just needs to be massively harder in general, except for the boss. Neither map really gives you that much warning. The Zerker never died because he's broken, and I just one shotted every Scrake and 2 shotted every FP (unless the zerker got him with his own rail gun). I've held the the heavier side on Outpost and Containment Station as a sharp with just a Zerker to assist. On a team that knows what they are doing, there is absolutely no need for that. I really don't care that gunslinger can give a shit team a slightly better chance of surviving, just to have them most likely wipe on the boss anyway.
![killing floor 2 enemy health bar scrake killing floor 2 enemy health bar scrake](https://i.ytimg.com/vi/iP4wh2pNr_I/maxresdefault.jpg)
![killing floor 2 enemy health bar scrake killing floor 2 enemy health bar scrake](https://i.ytimg.com/vi/lOxp0QjiuOY/maxresdefault.jpg)
I can tell you from experience Sharp absolutely does not need a big map. Then their low survivability would actually be a tradeoff. If the best you could do is 2-3 shot, which is what I suggested, then that would be much better.